
The tech trees are deep, so people who come back often will be the first to unlock later portions of the game. These recharge over time (or can be bought with gold or diamonds) and by researching new tech trees, new unit types can be had. Players can research new units and types by spending forge points. It appears that all battling is asynchronous for now against human opponents.

As well, it's possible to attack other players and plunder one of their buildings. These can be in friendly ways: motivation and polishing will help resource generation and production happen at a faster rate. While there is a campaign against computerized enemies, it's also possible to interact with other players. Those who check in often and spend their forge points regularly will get to the later eras first. Units start out as Bronze Age soldiers and eventually get up to modern era ones, though this will likely take a long time to get going. It's very basic strategy gameplay, but it's definitely deeper, even in its simplicity, than most Clash of Clans-esque games. There are also defense bonuses for certain terrain types. The key difference is that players don't just send off enemy hordes to battle: they enter a turn-based strategy game with them.īattles take place on a hexagonal grid, where players can move their units about within their specified range, and can attack enemies within their attack range.

Okay, it sounds a bit like Clash of Clans so far. There's a leaderboard of players that one can peruse, with guilds that can be joined for cooperative purposes. This is all in service of becoming the most powerful town in the world. The main phase of the game is town-building: creating new buildings in order to earn more money, or items that can generate more resources such as building points, villagers, gold, and even happiness. Forge of Empires has players building a town, so I grabbed my sword and hammer and set off for the land of maple syrup for this edition of It Came From Canada! InnoGames, fresh off announcing Rising Generals, has an iPad strategy game currently soft-launched in Canada.
